Myth the fallen lords soulblighter5/24/2023 SC2, for example, didn't really do anything for me. After playing so much Myth, other RTS games felt boring because the actual tactics was so shallow with the main point being to make giant forces.Įven now, 20 years later, I still find RTS games boring in comparison. The thing that made Myth different is without the resourcing it focused entirely on the tactics of how you used your units in a physics driven world. The units you got, were the units you got, other than occasional single player preset reinforcements or in multiplayer the fact that different units were worth different points and you can choose which set you wanted for your budget. Specifically, there was no building or resource management whatsoever. Then Bungie released Myth: The Fallen Lords (and subsequently Myth II: Soulblighter). Way back in the day, I used to love Warcraft 2.
0 Comments
Leave a Reply. |